Our production continues at a slow but steady pace. The first Kickstarter backers have received their units at their homes. See a few pictures below of day-one Kickstarter backer Joseph Houff with his Omni:
Please note that our pace of production is currently slow. We fully inspect each unit before it leaves the assembly line in China, and then we ship the units to our headquarters in Austin for reassembly and rigorous repeat inspection. Quality control is our biggest concern and will constrain our output for the next several months. To permit enhanced inspection, we are currently shipping units to the U.S. only.
We apologize for the long wait. We appreciate your support and understand if your circumstances have changed. If the delay in receiving your Omni unit is causing you any concern or inconvenience whatsoever, feel free to contact us to arrange a refund.
Omni SDK and Content Highlight
Our Omni SDK for Unity and UE4 is now available for download at http://www.virtuix.com/resource-center/. The download package includes documentation and samples of how to integrate the Omni controller into your project. To give us feedback on our SDK or suggestions for improvement, please write to us at firstname.lastname@example.org. We’d love to hear from you!
If you are working on a fun game or application that you’d like us to share with the community, please let us know! Send us a note at email@example.com. Every month we’ll highlight the most interesting games and applications in progress that use the Omni.
Our Kickstarter backer Gaspar Ferreiro is making a fun game for VR and the Omni: Project Ghost, an action-RPG in which you play a Project Ghost soldier wielding a sword and bow to progress through a story of revenge set in the Sol System in the year 2393. Watch an early video below:
CS:GO and Third-Party Game Guides
Besides native Omni applications, we have identified a few “legacy games” (i.e., games not made for VR or the Omni) that are a blast to play with the Omni. Those games, however, require some fiddling with settings and third-party drivers to make the experience enjoyable. We will publish legacy game guides on our website that recommend the optimal settings for such games. Our first few guides are available here and include CS:GO, Skyrim, and Minecraft. Check back regularly for new guides!
Events: TwitchCon, PAX AUS, IAAPA
Earlier this month we exhibited two Omnis at TwitchCon with Reload Studios, developer of the highly anticipated VR first-person shooter game World War Toons. Reload’s game integrates our Omni SDK for Unreal Engine 4, making it one of the most fun experiences with the Omni to date. See a picture below of the event:
The Omni is coming to Australia! For the first time, we will exhibit the Omni Down Under together with our local partner PLE Computers at PAX Australia in Melbourne on November 4-6. Come by and say hello if you’re at the show!
Our commercial customer UNIS will demonstrate an impressive 5-Omni setup at the IAAPA Attractions Expo in Orlando on November 15-18. UNIS will package Omnis in an elaborate full-booth setup for location-based entertainment businesses.
As always, please join us on our Forums if you’d like to discuss this update or anything VR related:
Jan and the Virtuix Team
For what it’s worth, the delay doesn’t bother me at all. I’m just excited that I’ll have one some day. It’ll be a great day! Thanks guys! Also, I appreciate the updates. Thanks for those, too!